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Guidelines

Citizens & Avatars

Citizens are digital collectible tokens required to manage operations in all types of Functional Buildings that can be used as PFP Avatars and couriers to complete orders in Express Delivery.

Every Citizen has a unique genotype that defines its appearance and qualifications. More often than not, qualifications are inherited from parents.

Mint Citizens

As the Residential Buildings level increases, there is a greater chance for offspring to surpass the average qualifications of their parents.

Appointing a Citizen

A Functional Building will start its operation after a required number of Citizens is appointed. A certain number depends on a building Level and type.

For example, a couple of Citizens will be enough for Level 1 building to perform on maximum, but a Mega building will need 20 of them.

Building
Level
Minimum amount
of Citizens
Maximum amount
of Citizens
1 1 2
2 2 4
3 4 6
4 6 8
5 8 10
6 (Huge) 11 14
7 (Mega) 15 20

Every time a Citizen is added or released from an Energy, Industrial, Production and Residential building current production progress will be terminated and started all over again.

Please note that for Residential buildings it's always the Maximum amount required to start production of new Citizen tokens. Also all the Residential buildings are gender specific.

→ Read more about Residential Buildings

Any Citizen can be appointed in any building. However, one will perform better in a certain type of buildings, depending on his qualifications.

Qualifications

Citizens’ qualifications define their ability to perform better in a certain type of building. Qualifications are given on birth and can be boosted by pairing with a Pet.

  • Strength → primary for Industrial, secondary for Production;
  • Endurance → primary for Energy, secondary for Industrial;
  • Charisma → primary for Commercial, secondary for Office;
  • Intelligence → primary for Office, secondary for Municipal;
  • Agility → primary for Production, secondary for Energy;
  • Luck → primary for Municipal, secondary for Commercial.

Each qualification ranges from minimum of 1 up to maximum of 10 points. Having at least one qualification with 8 points makes Citizen a ”Top Manager”, 9 points - “Professional” and 10 points qualification grants an “Executive” badge. Citizen with 10 points in two qualifications in matching fields (like Strength and Endurance for Industrial) adds a “Top Executive” title.

  • Manager ― all qualifications from 1 to 6 points;
  • Top Manager ― at least one qualification with 7-8 points.
  • Professional ― at least one qualification with 9 points.
  • Executive ― at least one 10-points qualification.
  • Top Executive ― at least two 10-points qualifications within a matching field.

Qualifications determine salary in Offices, prices of services for customers in Commercials, share of the insurance fund to be received by Municipal building in the case of natural disaster, amount of Materials to be produced in Industrial, Energy and Production buildings.

Primary qualification has the most impact on the building performance with a secondary one being just as much important. However, all other qualifications in their combined average value also impacts the results.

Genius Citizens

Citizens featuring 3 or more qualifications with at least 8 points are considered Genius. The most exclusive type of genius Citizen is an Astronaut with all 10 points qualifications. Only 10 Generation A Astronauts will was created during the Microeconomy Pre-order event.

Generations

Generation affects Citizen’s Stamina that defines how long can a Citizen work in a building before he will need a rest.

Generation Stamina Points Max Offspring *
A 1000 55
B 900 45
C 800 36
D 700 28
E 600 21
F 500 15
G 400 10
H 300 6
I 200 3
J 100 1
K 50 0

* — a number of production cycles in a Residential building, not a certain amount of offsprings produced.

As the every offspring requires involvement of several appointed Citizens in a building, every Residential building production cycle reduces the amount of the offsprings left for all the Citizens in a building.

New Generations

Citizen Generation also defines the number of new Citizen tokens that it can produce during the lifetime and a period for every new token to be created.

Citizen token are minted in Residential buildings. Every next Citizen token created in the game will have the succeeding number to the oldest Generation from all the citizens appointed into a certain Residential building.

Read more about Residential Buildings


Citizens are the Microeconomicis tokens mined on Layer 2, they could be freely transferred  or gifted, traded on the open market or external exchanges by their owners. Other players can send offers to acquire Citizen tokens on the internal game interface.

Read more about Offers