Provides surrounding buildings with Insurance paid by MEGA to protect from Natural Disasters and reduce upkeep.
When a Natural Disaster happens in a District, all operational buildings receive damage. That can be prevented if a building has an Insurance purchased from Municipal buildings in range.
Each Municipal building protects from a corresponding type of Disaster:
Read more about Natural Disasters →
Insurance is acquired by depositing $MEGA in a building owned by a player and selecting which Disasters to be protected from. The list of Disasters available to provide protection from is defined by Municipals having the buildings in their range. For example, if there are no Police Stations in a range containing the building, protection from Storm will not be possible.
The basic price for a certain disaster protection will be set by a District owner. The estimated interval of prices will be 0.0005 -0.05 $MEGA. Each level of building will add an extra price to the basic one. To protect a building, a player should stake some $MEGA to the account of a building and choose the disaster type protection. The protection may not cover the full damages: it will depend on the levels of both the municipal building and the protected one. If the building is upgraded, the insurance cost will remain the same until the end of the day, the new rates will be applied the next day.
For example, if the Level 7 Residential is protected only by Level 2 Fire Station, in the case of Fire in a District the Residential building will receive only 50% protection from damage done by the Disaster.
In order to collect MEGA paid by other players for Insurance, a Municipal building owner shall use a certain amount of Water & Electricity depending on a building’s level.
Condition Points & Citizens’ Stamina are deducted on a daily basis depending on a number of buildings purchased Insurance.
When a Municipal building owner collects proceeds from its operations a 5% tax is applied, with 2.5% going to the District owner and 2.5% to the future funds. Please be informed, this formula could be modified prior to the Mega World Alpha release.
Municipal buildings always receive fixed damage from the disasters of corresponding types e.g. a flooding deals damage to a hospital. Other types of disaster don’t deal any damage, therefore municipal buildings can’t have an Insurance.
To protect a building, its owner should choose the type of disaster protection and stack an amount of $MEGA to an account of the building. The basic price is set by a distinct owner (min is 0.0005 $MEGA, max is 0.05 $MEGA), the result value is defined depending on the building level:
$MEGA paid by a building owner to receive protection will be distributed between Municipal Buildings having the building in its range based on IP. The characteristics of Citizens appointed to a Municipal will define the income.
The range of protection is represented by a square covering buildings. Its size depends on the level of a municipal building.
To protect a building from a certain disaster, it should be located within the range of a municipal building of a certain type. If there’re no municipal buildings in the range, the building won’t be protected.
If there are more than one municipal building of a certain type, the protection level will be defined according to the one with the higher level.
These qualifications affect results in Municipal buildings the most:
Other qualifications are also considered in a lesser extent.
The highest bonus for Citizen's Luck qualifications is in a Condominium.
Level | Materials |
---|---|
1 |
368 210 |
2 |
539 308 206 |
3 |
736 420 280 |
4 |
1275 729 486 291 |
5 |
981 654 392 166 |
6 (Huge) |
817 490 207 78 21 or* 21 |
7 (Mega) |
1121 673 284 213 59 or* 59 |