Residential buildings allow to create new generations of Citizens.
Citizens can be appointed to operate Functional Buildings or used to create new generations of Citizens in the Strategy mode, applied as PFP (profile picture) or an Avatar for the MegaWorld ID and used in the Express Delivery mode.
Every new Citizen token created in a Residential building will have the successive Generation compared to the lowest Generation among all the appointed Citizens. For instance, if the highest Generation is Gen A, the next offspring will be Gen B.
The Qualifications of an offspring in a Residential building are influenced by various factors such as the building level and influence points, building type, Qualifications of Citizens appointed to the building. Higher building levels provide a greater chance for offspring to exceed the Qualifications of their parents. By strategically managing these factors, players can increase the likelihood of Citizens to surpass the average Qualifications.
Certain building types have a bonus for certain qualifications:
Qualifications significantly impact a Citizen's performance in various building types throughout MegaWorld. Each qualification—Strength, Endurance, Charisma, Intelligence, Agility, and Luck—holds relevance in different areas of gameplay.
The level of Residential Building defines the Qualifications an offspring will have. For Level 1 buildings, offspring will generally have lower Qualifications compared to their parents. Mid-level Residential buildings offer a slight chance of new generation Citizens having the same average Qualifications, while higher-level buildings especially Huge and Mega provide a significant advantage by producing offspring with better Qualifications.
A certain amount of Citizens required to start operations depends on a building level. It's important to strategically manage your Citizens and their Qualifications in each Residential building to ensure optimal productivity and efficiency.
Residential buildings uniquely require to maintain a balanced 50/50 ratio between appointed males and females. It is the sole building type in the game that enforces this equilibrium.
Building Level | Citizens Required | Citizens Produced |
---|---|---|
1 | 2 | 1 |
2 | 4 | 1 |
3 | 6 | 1 |
4 | 8 | 1 |
5 | 10 | 1 |
6 (Huge) | 14 | 2 |
7 (Mega) | 20 | 4 |
The time it takes for a new Citizen to be ready in a Residential building is calculated based on the "Breeding count" - an amount of Citizens a Citizen can produce.
The time it takes for a new Citizen to be ready is determined by the lowest Generation of a Citizen appointed to a building — the slowest Citizen will determine how long it takes for new Citizens to be minted.
A certain amount of Resources (Electricity and Water) and a tax fee in $MEGA will be required to mint a new Citizen token.
Level | Materials |
---|---|
1 |
552 315 |
2 |
736 420 234 |
3 |
1149 657 365 |
4 |
1839 1051 584 350 |
5 |
1314 730 438 185 |
6 (Huge) |
876 525 222 83 23 or* 23 |
7 (Mega) |
1051 631 266 200 / / 55 |