Historically, the first version of the MegaWorld (MegaCryptoPolis, or the "MCP") in 2018 had only Districts, Land Plots and buildings constrctued on them. Within the game, Districts and Land Plots were defined as "Macro" assets that were that were minted on Layer 1 network (Ethereum) and their smart contracts had never been altered since.
With the "MegaCryptoPolis 3D" upgrade a new concept of Microeconomics was implemented in 2019 to introduce a new layer of gameplay with a number of new game assets (Citizens, Pets, Resources, Cars, Appliances and Packs). These assets were initially minted on Layer 1 as well, but after the L2 Scalability upgrade moved to Layer 2 sidechain (Polygon network, formerly Matic) for faster operation and free transactions.
Every asset class is represented by its own smart contract.
Read more about Smart Contracts →
an underlying layer of immutable assets minted on Layer 1 networks and native to these chains (can not be transferred to another chains):
collectible, mintable and consumable in-game assets operated on Layer 2:
It's important to note that the $MEGA token is considered a Macro asset, is minted on Layer 1 but can be freely bridged between different blockchain networks.
There is no visible division between Macro and Micro economy logic in the game; however it is important to understand the difference as only the Microeconomy assets are interoperable (can be transferred between different blockchains) and Macroeconomic assets may require fees to be paid for gas in transactions on Layer 1 blockchain, while all the fees for operations with Microeconomic assets on Layer 2 are covered by the game developers.
Some Microeconomy assets can be produced on the Macroeconomy layer (Appliances, Resources and Citizens), some are unique and are distributed only during special events (like Pets).
Some game assets are interoperable and can be transferred between chains (Citizens and selected Resources).